#ifndef __CONVERT2D3D_H__
#define __CONVERT2D3D_H__
/////////////////
//include
/////////////////
#include"Scene.h"
#include<ANX\Animation.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class Convert2D3D : public Scene
{
public:
	Convert2D3D();
	~Convert2D3D();
	void Init() ;
	void ContentLoad(Device* device) ;
	void Update() ;
	void Draw(DeviceContext* device_context);
	Model* player;
	Vector3D player_pos;
	Animation* effect;

};
#endif __CONVERT2D3D_H__
